Lookup
This page uses Sprite from Unity. The glossary says what each one is.
Items is the static class you call to find items. Each item comes back as an ItemDef, a snapshot of what the catalogue says about it (see ItemDef).
Items find items in the catalogue
Call Get(id) when you know the id, and Find(name) when you only know the title.
public static class Items
{
public static List<ItemDef> All();
public static ItemDef Get(int id);
public static ItemDef Find(string name);
public static List<ItemDef> Search(string text);
public static List<ItemDef> InCategory(string category);
public static Sprite Icon(int id);
public static ItemQuality QualityOf(float quality);
}
| Method | Returns | What it does |
|---|---|---|
All() | List<ItemDef> | Every item in the catalogue. |
Get(id) | ItemDef | The item with this id. null when no item has it. |
Find(name) | ItemDef | The first item with this exact title, ignoring capital letters. null when none matches. |
Search(text) | List<ItemDef> | Every item whose title contains this text, ignoring capital letters. "" gives an empty list. |
InCategory(category) | List<ItemDef> | Every item in this category. The name must match exactly, capitals included. |
Icon(id) | Sprite | The item’s icon. null when there is no such item or no icon. |
QualityOf(quality) | ItemQuality | Turns a quality number into a named tier. |
ItemQuality named quality tiers
Pass an item’s Quality number to Items.QualityOf to get one of these tiers. (The framework casts the game’s ItemQualityData.Quality result to this enum.)
public enum ItemQuality
{
Normal = 0,
Crap = 1,
Poor = 2,
Bad = 3,
Okay = 4,
Good = 5,
Fine = 6,
Excellent = 7
}
| Value | Meaning |
|---|---|
Normal | The tier QualityOf gives for a number that is not a real number. |
Crap | Quality below 0.25. |
Poor | Quality from 0.25 to below 0.5. |
Bad | Quality from 0.5 to below 0.75. |
Okay | Quality from 0.75 to below 1.25. |
Good | Quality from 1.25 to below 1.5. |
Fine | Quality from 1.5 to below 1.75. |
Excellent | Quality of 1.75 or more, the highest tier. |
Things to know
- Titles are not unique in the game data, so
Findgives you the first match in catalogue order. In the current game data, 17 titles repeat (18 when capital letters are ignored). UseGet(id)when you need one particular item. Icongives the picture the game has already loaded for the item. It does not load new pictures.All()builds a newItemDeffor every item each time you call it. Keep the result when you read it often.
Limits
- Pass real text to
Find,SearchandInCategory. Anullname, text or category throws anArgumentException. Every other problem gives the plain default (an empty list,null, orItemQuality.Normal).