Other things that change how the player moves
Things to know
- The framework’s own tweaks do not change how the player moves. The tweaks cover needs, time, crafting, stacks, camera and renovations. Nothing else in the framework writes the walk speed, run speed or jump height. (the fields involved are
walkSpeed,runSpeedandbaseJumpHeight.) - The mushroom effect check does not change speed.
Effects.IsActivewithEffect.Mushroomonly reports whether the effect is on. - The game’s own orange mushroom effect adds to the run speed, and your walk multiplier does not touch it. Sprint speed is only the game’s value plus the mushroom boost.
WalkSpeedMultiplierdoes not change the run speed, so the two do not combine. (the boost is added inside therunSpeedgetter (OrangeMushroomEffect.GetRunSpeedModifier).)