What you can’t do (yet)
Limits
- You can’t switch a multi-state fixture on or off as a whole. Only the lit setting can be changed. (The game’s
LightTurnOffOnMultiState.onflag andTogglemethod have no framework call.) - You can’t address the
LightsONscript. It has no save id and no saved state, so it can’t be pointed at by an id, and a change would be lost the next time the scene starts. - You can’t wait for a fade to finish. The fades run over several frames, and
Toggledfires when the switch flips, not when the light has finished fading. (TurnLightOnFadeandTurnLightOffFade.) - You can’t change a light’s brightness or materials. Only on or off, and the lit setting, can be changed.