Scene loads and saves
- A scene load releases every claim. After a single-scene load, every claim is released and every value still alive is put back. Take the NPC again from
Events.WhenReadyif you still need it. - A
Takecalled straight from anEvents.SceneLoadedhandler is refused, because the load gate is set for the whole of that event andTakereturnsfalsewhile it is set. - Saving does not change anything the framework holds.
Takeis refused while the save runs, andReleasestill works.